![]() If you choose not to pursue it, you’ll uncover bits of backstory anyway, and you can enjoy your time just as much without it. If you’re motivated by a mission, it’s easy to get started and follow it through to completion (lines notwithstanding). If we looked deeper, we didn’t discover more. However, beyond the opening scene, the spaces felt more like one dimensional sets. In part this was the effect of the slides, one especially cool assent, and interactions like telephones all around the place. ➕ Omega Mart felt a lot more “playground” (and a lot less “art”) than The House of Eternal Return. We entered Omega Mart as customers, with the opportunity to become employees, learn the ropes of the business, and explore the exciting opportunities afforded to us by its revolutionary parent company Dramcorp. The world was gorgeous, truly a Disney quality production.Play the game too… but once you hit a point in the game where you feel like you’ve substantially impacted the world, not just for yourself, but for others… stop playing and go about exploring. My advice: absolutely go experience Omega Mart. For all of the improvements that Meow Wolf made to their overall production, it felt like they badly needed to hire some proper game designers. Omega Mart would have been better with a little less game, or a lot more thought put into the game and the way that players would engage with it. The net effect was that when we were about to have a big moment in the plot, it was destroyed by watching half a dozen people have that exact moment that I was about to have while I waited.įinally, the conclusion of the game was utterly disappointing… it fizzled into forgettable nothingness. This could have been fine, but many of the associated touchscreen interfaces were clunky, space was limited, and lines formed at key locations. The mystery and game within this world started off fantastic, and hit a wondrous climax… and then it kept going and going and going well past its “sell by” date. Where my feelings about Omega Mart turned to disappointment was in their game design choices. I can see plenty of folks preferring the Disneyification of Meow Wolf to the grittier artsy vibe of their earlier work. This isn’t necessarily a bad thing so much as it is an aesthetic preference. This massive step up in production value added a polish that isn’t present in Santa Fe, but that sheen came at the price of some of the grit, oddity, and soul that grabbed me in the House of Eternal Return. This world felt like the original Meow Wolf… if it had been built by Disney. ![]() … But there was also a much deeper and considerably larger world behind Omega Mart.
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